Office Lounge Diorama

Here is a scene i put together in Unreal 4.26 using mostly megascans assets and other assets from the marketplace. I got the idea to break apart the room when i saw a diorama by Scott Homer. Im using ray traced gi, reflections and translucency in this project. I did most of my post work in photoshop.
https://www.artstation.com/artwork/KrVx